January 2019 to June 2019

Creation of the Patreon, Discord, website and social media pages

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January 2019 to June 2019

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2019
January 2019 to June 2019

👤 Alex quit his job to start working on game ideas as a solo developer
💡 Alex made the first playable prototypes for Paralives, focusing on the build mode of the game
🌎 Creation of the Patreon, Discord, website and social media pages



June 30 2019

🛠️ First Twitter post showing the object resizing feature prototype


July 2019

🛠️ Showcase of the wall building tools and split level tools


August 2019

🛠️ Added lot editing features

September 2019

🛠️ New features: stack and flip objects
🛠️ New features: more object resizing features to create large beds or bunk beds
🛠️ Added support for undo/redo in build mode


October 2019

💡 First character creator prototype
🛠️ New build mode feature: edit text on objects
🛠️ New features: first rain effect prototype
💪 Recruited Léa, a 3D Artist
👥 Paralives is no longer a solo project

November 2019

🛠️ New build mode feature: color wheel for furniture, light color and texture selection
🛠️ New build mode feature: customize some parts of an object (in this case, kitchen cabinet handles)
December 2019

💪 Recruited Roxane, a 3D Artist
🛠️ New features: first snow effect prototype and holiday vibes


2020
January 2020

🛠️ Started working on the visual design of the character
🛠️ Created basic character systems: selection and movement
February 2020

🛠️ Started working on the Paramaker (the character editor)
🛠️ New Paramaker feature: accessories recoloring and texture customization
March 2020

🛠️ New Paramaker feature: hair recoloring
🛠️ New Paramaker feature: body deformations (body parts resizing and customization)
April 2020

🏘️ Created Maggie’s Loft
🛠️ New Paramaker feature: height slider prototype
🛠️ New modding tool features: adding custom body deformations
🛠️ Added more body deformations
🛠️ Added simple physics simulation to hair and dress
May 2020

👩 Revealed our first townie: Maggie Vaughan
🛠️ New Paramaker feature: outfits
💪 Recruited Christine, our marketing and communications specialist
👥 Roxane left the team
🌎 Created a video to explain the role of Patreon in the Paralives project
June 2020

🛠️New live mode feature: day and night cycle changing with seasons
🛠️New modding tool features: customize day and night cycle
🛠️Improvements to the skin layering system to support blush, freckles, makeup, etc
💪 Recruited Anna (programmer and game designer)
July 2020

👨 Revealed our second townie: Sebastian
🏘️ Created Sebastian’s kitchen
🛠️ New Paramaker features: body hair, facial hair, tattoos, recoloring, opacity slider
💪 Recruited Alice (3D animator)
💪 Recruited Jérémie (programmer and game designer)
August 2020

🛠️ New Paramaker feature: name customization
🛠️ Character improvements following community feedback
🛠️ Started working on the genetics system
🛠️ Build tools improvements: better split level, better floor management
🛠️ Swatch system improvements
🛠️ New build mode feature: change wall height
💼 Worked on the new Paralives logo
September 2020

🛠️ New live mode features: remove shoes in the house, secret bookcase, zipline and pool jumping
🛠️ Modding tools: added support for furniture as custom content
🛠️ Modding tools: created UI to add and manage user imported assets
🛠️ Improved item resizing features and internal tools
🛠️ Terrain tools progress: elevate/smooth/flatten terrain, paint grass, place lakes
🛠️ Added modding support to genetics system
💼 Revealed the new Paralives logo
October 2020

🛠️ Live mode: created some new basic animations
🛠️ Worked on improving the saved game features
🛠️ Character model and rigging improvements
🛠️ Clothing system design and tests
🛠️ Added mod support for custom 3D models, animations and rigs
🛠️ Wall/floor color and texture customization
🛠️ Started to work on the furniture catalog UI
🛠️ Added more features to genetics system
🛠️ Worked on improving the character skin texture
🛠️ Pumpkin customization showcase
💪 Recruited Sonia (3D artist intern)
November 2020

🛠️ Improved the genetics system to create relatives based on other Paras
🛠️ Created character animations to play in the Paramaker
🛠️ Created new wall and floor textures
🛠️ Made some improvements to the save game system
🛠️ Optimized character rig
December 2020

🛠️ Worked on features related to the clothing system as showcased in a new video
🛠️ Made progress on the character animation system features
🛠️ Added money cheats as voted by the Patreon community
🛠️ Completed some build mode improvements, tweaks and fixes
🛠️ Improved the skin texture of the characters
🛠️ More! (Secrets)
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Re: January 2019 to June 2019

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2021
January 2021

🛠️ Improved the build mode, adding more tools and mod support for furniture
🛠️ Improved the character 3D model, the texture mapping (UVs) and the animation rig
🛠️ Improved the art style of the characters and clothing
🛠️ Researched and tested procedural animation related features
🧠 First public community brainstorming on relationships
February 2021

🛠️ Improved the build mode, adding more features and fixing bugs
🛠️ Added body and face deformations from the improved adult model
🛠️ Researched and tested procedural animation related features
🛠️ Created more custom content integration tools
🧠 Second public community brainstorming on aging
March 2021

🛠️ Added picture frame customization features
🛠️ Worked on different skin textures for Paras
🛠️ Made some progress on the animation system
🛠️ Worked on various character animations
🛠️ Added more sliders for body shape and size customization
🛠️ Added more features and made some improvements to the build mode
🧠 Third public community brainstorming on personalities
💪 Recruited Étienne (programmer)
April 2021

🛠️ Added new floor and wall textures
🛠️ Created new furniture for the game
🛠️ Made new character skin textures according to different body shapes
🛠️ Improved wall junctions, wall snapping and added animations on wall placement
🛠️ Worked on snapping features to help you align your furniture and objects together
🛠️ Added and improved features related to object placement
🛠️ Added feature to rotate the floor and ceiling textures
🛠️ Made progress on the character action and interactions systems and its mod support
🛠️ Created new character animations
🛠️ Improved the character rig
🧠 Fourth public community brainstorming on careers and jobs
May 2021

🛠️ Created furniture and objects for the game
🛠️ Created a first version of the furniture catalog menu
🛠️ Improved object snapping and alignment tools
🛠️ Added a feature to move objects above or below the surface they are on
🛠️ Some objects can now be scaled
🛠️ Improved and fixed many bugs related to the house building tools
🛠️ Researches and design of features related to the personality of the Parafolks
🛠️ Updated the character animations and skinning to our new character rig
🧠 Fifth public community brainstorming on schools and education
💪 Recruited Camille (producer)
💪 Recruited Andrei (music composer and sound effect designer)
💪 We’re now 10 people on the team! Thanks to everyone’s support on Patreon!
June 2021

⭐ Showcased the house building tools in the Wholesome Direct
🎥 Released an 11 minutes long house building gameplay video
🛠️ Improved and added body and face shapes
🛠️ Created various character animations
🛠️ Integrated various new sound effects to the build mode
🧠 Sixth public community brainstorming on important life events
July 2021

🛠️ Created character animations for different emotions
🛠️ Worked on the wall moldings and wall trims system
🛠️ Worked on the musical direction of the game
🛠️ Made progress on the UI of the Paramaker
🛠️ Added more body feature sliders in the Paramaker
🛠️ Create clothing items for the game
🛠️ Made various improvements and bug fixes in the build mode and the Paramaker
🧠 Seventh public community brainstorming on town activities
P1.png
August 2021

🛠️ Added and improved some body slider features
🛠️ Fixed body and clothing issues when applying sliders
🛠️ Created character animations to be used in the Paramaker
🛠️ Added new skin textures and makeup
🛠️ Improved the various body type textures
🛠️ Added undo-redo support in the Paramaker
🛠️ Added features related to the body sliders
🛠️ Worked on the body slider user interface
🛠️ Made various improvements to the user interface of the modding tools
🎶 Created a new music track for the game
🙋‍♀️ Worked on recruiting two more people on the team
🧠Eight public community brainstorming on clothing
September 2021

🛠️ Made progress on skin recoloring features
🛠️ Added presets in the Paramaker, allowing players to select premade faces, noses, body silhouettes, etc
🛠️ Worked on clothing features
🛠️ Created character animations to be used in the Paramaker
🛠️ Researched clothing items and hairstyles to add to the game
🛠️ Created facial and body hair
🛠️ Added features to create and delete Parafolks
🛠️ Researched the musical and audio direction of the game
🛠️ Improved and added user interfaces in the Paramaker
🙋‍♀️ Worked on recruiting two more people on the team
🧠Ninth public community brainstorming on weather and seasons
October 2021

🛠️ Worked on Parafolks poses and animations for the Paramaker
🛠️ Prototyped first language animations
🛠️ Integrated hair and dress physics
🛠️ Worked on the color wheel and recolorization of clothing
🛠️ Worked on thumbnails for clothing and characters
🛠️ Improved sliders' UI in the Paramaker
🛠️ Researched the environments visual style
🛠️ Designed and tested spoken language ideas
🛠️ Researched the type of music for each game mode
🙋‍♀️ Recruited a new 3D environment artist and a communications director
🧠 Tenth public community brainstorming on skills and hobbies
🎃 Created a Halloween costume for Maggie
📱 Joined TikTok
November 2021

🛠️ Worked on locomotion animations as well as other new animations
🛠️ Improved clothing customization
🛠️ Worked on the matching colors system for the Paramaker
🛠️ Did texture tests and modeling for environments
🛠️ Conceptualized editing rooms for Parafolks
🛠️ Added new outfits and body presets
🛠️ Improved loading performance
🛠️ Created thumbnails for the Paramaker
🛠️ Revamped the Paramaker user interface
🛠️ Added first basic music system to the game
🛠️ Designed and made demos for UI sound effects
🛠️ Created music demos
👁️ Implemented and showcased heterochromia on Parafolks
🧠 Eleventh public community brainstorming on food and cooking
December 2021

👪 Created our first child Parafolk: Eli
👔 Introduced our 3rd adult townie: Marvin
🎨 Added new clothes and accessories
🎨 Created new patterns for clothes
🎨 Improved facial feature textures
🎨 Created 2 rooms for the Paramaker video
🛠️ Improved and revamped the Paramaker user interface and sliders
🛠️ Added new animations used in the Paramaker video
🛠️ Added and improved body and face sliders
🛠️ Worked on the tattoo placement system
🛠️ Improved height feature
🛠️ Optimized shaders
🛠️ Implemented audio in the Paramaker
🎶 Created menu sounds for the Paramaker
🎶 Composed new music for the Paramaker video
💇 Showcased an updated overview of the Paramaker in a video
👃 Shared the new body and face slider features in a video
👩‍🦰 Showcased the hair physics


2022
January 2022
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Re: January 2019 to June 2019

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January 2022

📅 Worked on the planning of the live mode's core features
📅 Established the project’s milestone for the year
🎨 Improved the art style of the environments
🎨 Researched the art style for vegetation
🎨 Worked on curly hair textures
🎨 Tested facial hair limitations and textures
🎨 Worked on loose fitting system for clothing
🎨 Added and improved body textures
🎨 Improved the body fat and muscle sliders
🛠️ Brainstormed and designed some live mode features
🛠️ Created new emotion animations
🛠️ Reworked various animations
🛠️ Fixed bugs and improved the Paramaker
🎶 Defined long-term audio goals
🎶 Made demos to explore the musical style of the game
🧠 Twelfth public community brainstorming on generations
February 2022

📅 Worked on the planning of some live mode features
🎨 Improved the art style of the environments
🎨 Worked on the art style for vegetation
🎨 Added some textures on the Parafolks
🎨 Improved skin textures and Paramaker sliders
🛠️ Worked on the design of some live mode features such as the action system
🛠️ Started working on the live mode interaction menu
🛠️ Tested the system that makes the clothes fit with any body shape and size
🛠️ Fixed bugs and improved the Paramaker
🎶 Made demos to explore the musical style of the game
🧠 Thirteenth public community brainstorming on emotions and mood
✏️ Shared a sketch of Sebasitan’s outfit
🍇 Introduced “helpers”, a new role in our Discord server to help answer community questions
March 2022

📅 Planned features to integrate to the interaction menu
🎨 Worked on the art style of the environments (furniture, walls, floors, and vegetation)
🎨 Added chin customization options
🎨 Added and improved some sliders in the Paramaker
🎨 Improved textures on the Parafolks
🛠️ Added new emotion animations
🛠️ Brainstormed new animation ideas for the live mode
🛠️ Worked on the design of the interaction, action and animation systems
🛠️ Made various improvements to our modding tools and the control panel
🛠️ Fixed bugs and improved various features of the Paramaker such as the tool for tattoos
🎶 Made demos to explore the musical style of the game
🎶 Created and improved sounds for the Paramaker
🧠 Fourteenth public community brainstorming on town services and businesses
🏡 Shared a sketch of a house we are currently working on
💫 Showcased a dizzy Maggie in the Paramaker
April 2022

🎨 Worked on the art style of the environments (furniture, walls, floors, grass, and vegetation)
🎨 Improved some sliders in the Paramaker such as the fat and muscles sliders
🎨 Improved the eye color options
🛠️ Implemented a clothing layering system in the Paramaker
🛠️ Added functionality for clothes to be tucked in or out of bottom clothes
🛠️ Created new live mode animations
🛠️ Worked on the design of the animation system including object interaction
🛠️ Added systems to execute character interactions and animations in sequence
🛠️ Created the interaction queue interface to plan the actions of your characters
🛠️ Worked on randomization for the Paramaker
🛠️ Started testing the pathfinding for the live mode
🛠️ Fixed bugs and improved various features of the Paramaker
🎶 Made demos to explore the musical style of the game
🎶 Improved sounds for the Paramaker
🧠 Fifteenth public community brainstorming on basic and complex needs
May 2022

🎨 Reworked our design workflow to create hairstyles and hats
🎨 Created trees and bushes as part of our vegetation art style tests
🛠️ Improved the look of the interaction menu and action queue
🛠️ Improved and added more sitting animations
🛠️ Worked on animations to use the toilet
🛠️ Worked on exercising animations
🛠️ Character animations can now be added to the game as custom content in a mod
🛠️ Added moddable settings to procedurally adapt animations
🛠️ Made it so an household character can be selected by clicking on them directly
🛠️ Added a visual indicator under the selected character so the user knows which Para is selected
🛠️ Made various code refactors and bug fixes
🛠️ Added a first basic Pathfinding algorithm to the game
🎶 Made more music demos to explore the musical style of the game
🎶 Added more sound effects to the Paramaker
🎶 Started working on more sound effects for the build mode
🧠 Sixteenth public community brainstorming about pets
🗺️ Shared our full development roadmap up until the Early Access release of the game
June 2022

🎨 Created new hairstyles
🎨 Created more trees and bushes as part of our vegetation art style tests
🎨 Made various improvements to the art style of the houses and furniture
🎨 Created more furniture and objects
🛠️ Made beard customization and combinations more flexible
🛠️ Improved and added more exercising animations
🛠️ Improved and added more sitting animations
🛠️ Made the walking and running animation speed adapt to the height of the character
🛠️ Added moddable settings to play different animations based on the height of the character
🛠️ Created a localization system to support multiple languages in the game
🛠️ Improved the specialized skin tone color wheel
🛠️ Made usability improvements to the cheat command window
🛠️ Made various code refactors and bug fixes
🎶 Researched the musical style of the game
🎶 Created and integrated more sound effects to the game
👕 Showcased a Paramaker feature to tuck or untuck shirts
July 2022

🎨 Started working on skin textures for older characters
🎨 Created more vegetation for the game and improved its art style
🎨 Created more furniture and objects
🎨 Worked on two hairstyles
🛠️ Created and integrated various character animations
🛠️ Made optimizations to character texture loading
🛠️ Worked on refactors and improved workflow for furniture and object integration in the modding tools
🛠️ Added a section to rebind keys in the option menu
🛠️ Created a censored effect to hide parts of a character in private moments
🛠️ Worked on supporting interaction multitasking
🎶 Created music for the game’s soundtrack
August 2022

🎨 Worked on skin textures for older characters
🎨 Worked on the art style of glass, clouds and rocks
🎨 Worked on the art style of the vegetation
🎨 Created various clutter items and worked on their art style
🎨 Improved the look of facial hair
🛠️ Created various live mode animations
🛠️ Made progress on interaction multitasking
🛠️ Created an option to select the quality of textures
🔁 Shared a sneak peek of the interaction queue and its reordering feature
🌿 Shared a sneak peek of the censored effect
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Re: January 2019 to June 2019

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September 2022

🎨 Researched the work needed for elder and children customization and content
🎨 Created more vegetation objects
🎨 Made various art style tests and improvements
🎨 Created various clutter items
🎨 Created a new hairstyle
🎨 Created various animations and interactions for characters in live mode
🛠️ Added features to the modding tools for integrating new objects into the game
🛠️ Made progress on interaction multitasking
🛠️ Improved our code architecture in general
🛠️ Added quality of life features to the interaction menu
🎶 Researched and tested ambience sound effects
🔁 Shared a sneak peek of the interaction menu features
🔁 Shared a sneak peek of live mode summer interactions
October 2022

🎨 Worked on a first version of baby and toddler characters
🎨 Created various new build mode objects
🎨 Researched the style of water
🎨 Researched the style of various visual effects
🎨 Created various animations and interactions for characters in live mode
🛠️ Added features to the modding tools for integrating new objects into the game
🛠️ Improved our code architecture in general
🛠️ Integrated Steam achievements (we only have two test achievements for now)
🛠️ Integrated the Steam cloud save feature
🛠️ Integrated basic Steam Workshop features to share a mod
🎶 Brainstormed features and needs for music in the game
🔁 Shared a sneak peek of the build mode text editing feature
🔁 Shared a sneak peek of beard combination and customization
November 2022

🎨 Worked on baby and toddler characters
🎨 Worked on animations for baby and toddlers
🎨 Created new plants and yard objects
🎨 Integrated more furniture and objects into the game
🛠️ Improved the genetics system to create children Parafolks from two parents
🛠️ Created a town map where you can see available lots and purchase them
🛠️ Created a basic household creation menu
🛠️ Added the ability to switch to a different household to play with
🛠️ Characters can now hold items in their hands while performing animations
🛠️ Created an optional translation, rotation and scale widget to be used in build mode
🛠️ Created various features for the audio system of the game
🎶 Brainstormed features and needs for music in the game
December 2022

🎨 Created new Paramaker customization and content for Parafolks of various Ethnicities
🎨 Integrated more furniture and objects into the game
🎨 Researched the art style of the food
🎨 Worked on animations for babies and toddlers
🛠️ Worked on the town map where you can select a lot and create households
🛠️ Improved the genetics system to create children Parafolks from two parents
🛠️ Created a system to generate thumbnails for the floor and wall textures in build mode
🎶 Worked on new music tracks for the build mode

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2023
January 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Worked on the list of all build mode objects to create
🎨 Worked on the list of all clothing items, hairstyles and accessories to create
🎨 Worked on the planning of the content to create for the initial release
🎨 Created death animations for our Parafolks
🎨 Started working on discussion animations
🛠️ Designed various gameplay features related to relationships between Parafolks
🛠️ Worked on features to support interactions between multiple Parafolks (talk, hug, etc)
🛠️ Fixed many bugs and made some performance optimizations
🎶 Created a new music track for the build mode
🎶 Started to research and test the style of the spoken language in Paralives
🔁 Shared a sneak peek of the skill system in Paralives
🔁 Shared a look at our pathfinding system
🔁 Showcased a cozy house that we created for the game
February 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created new wall and floor textures
🎨 Created various discussion animations
🛠️ Worked on adapting physical contact animations to support characters of different heights interacting with each other
🛠️ Created a dynamic slot system so that more characters can sit on a couch if it is resized in build mode, for instance
🛠️ Worked on the system that allows Parafolks to dynamically position themselves to perform social interactions
🛠️ Added a feature that allows players to shift-click a wall in order to paint the whole room
🛠️ Gathered a list of bugs and improvements to be done to the current in-game features
🎶 Worked on the design of the spoken language in Paralives
🔁 Shared a sneak peek at how the fitness skill impacts the push-up interaction
🔁 Showcase a cozy house that we’ve built
🔁 Introduced the kiss animation for Valentine’s day
🔁 Showcased the translation and text customization modding tool
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Re: January 2019 to June 2019

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February 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created new wall and floor textures
🎨 Created various discussion animations
🛠️ Worked on adapting physical contact animations to support characters of different heights interacting with each other
🛠️ Created a dynamic slot system so that more characters can sit on a couch if it is resized in build mode, for instance
🛠️ Worked on the system that allows Parafolks to dynamically position themselves to perform social interactions
🛠️ Added a feature that allows players to shift-click a wall in order to paint the whole room
🛠️ Gathered a list of bugs and improvements to be done to the current in-game features
🎶 Worked on the design of the spoken language in Paralives
🔁 Shared a sneak peek at how the fitness skill impacts the push-up interaction
🔁 Showcase a cozy house that we’ve built
🔁 Introduced the kiss animation for Valentine’s day
🔁 Showcased the translation and text customization modding tool
March 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various discussion animations
🛠️ Made progress on the design of needs
🛠️ Worked on the gameplay around Parafolks talking and interacting with each other
🛠️ Improved the system that allows Parafolks to dynamically position themselves to perform social interactions
🛠️ Worked on effects and animations on objects when interacting with them in live mode
🎶 Made progress on the design of the spoken language in Paralives
🎶 Worked on new music tracks for the build mode
🔁 Shared a demo of our advanced build mode object placement tool
🔁 Shared a look at various Parafolks that we’ve created
🔁 Shared some funny handshake bugs
🔁 Shared floor plans that we’ve made in the game
🔁 Shared delicious food objects that we’ve created so far
April 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🛠️ Worked on the basic needs of our Parafolks
🛠️ Added the first ways of dying in the game
🛠️ Worked on a first version of the character autonomy system
🛠️ Added the ability to play sounds and have particle effects on build mode objects depending on their function in the live mode
🛠️ Started working on gameplay features related to jobs and schools
🛠️ Made progress on the ability for characters to perform interactions as a group
🛠️ Integrated a first version of the character aging system
🎶 Worked on new music tracks for the build mode and Paramaker
🔁 Shared a sneak peek at the build mode soundtrack
🔁 Revealed the spoken language of the Parafolks, Parli
May 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🛠️ Created a system for Parafolks to autonomously find objects and furniture to use in their house
🛠️ Worked on the needs of the Parafolks
🛠️ Made progress on the ability for characters to perform interactions as a group
🛠️ Made progress on the character autonomy system
🛠️ Added a first version of bills (electricity, lot taxes)
🛠️ Created various features related to character interactions and animations
🎶 Worked on new music tracks for the build mode and Paramaker
🔁 Shared more build mode objects that have been created
🔁 Shared a demo of Paralives’ photo mode
🔁 Shared a preview of what elder characters will look like
🔁 Shared a sneak peek at babies and toddlers in Paralives
June 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created animations for when Parafolks play piano
🛠️ Added the ability to define existing relationships in the Paramaker
🛠️ Made progress on the many systems that will allow your Parafolks to develop and maintain relationships
🛠️ Improved the billing feature (electricity, water, lot taxes, etc)
🛠️ Worked on various optimizations to improve the performance of the game
🛠️ Created automated tools to help us test the many interactions that characters can perform in live mode
🎶 Worked on new music tracks for the Paramaker
🎶 Recorded music tracks for when Parafolks play piano
🔁 Shared a preview at how Parafolks can sit in different ways
🔁 Shared a look at new build mode objects
July 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created food, meals and plants
🛠️ Created a first basic gardening system
🛠️ Worked on how bed sheets will animate when Parafolks are sleeping or using the bed
🛠️ Made progress on the many systems that will allow your Parafolks to develop and maintain relationships
🛠️ Improved features related to character autonomy and fulfillment of needs
🛠️ Made progress on the ability for characters to perform interactions as a group
🎶 Worked on new music tracks for the Paramaker
🔁 Shared a look at new Paramaker items
🔁 Shared a showcase of various meals in Paralives
🔁 Shared a new house we’ve made containing new Build mode furniture objects
August 2023

🎮 The whole team tested the build mode, Paramaker and a first version of the live mode so that we can collect feedback and ideas for improvement
🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created food, meals and plants
🛠️ Made various improvements and bug fixes to the live mode before the playtest within the team
🛠️ Made progress on the many systems that will allow your Parafolks to develop and maintain relationships
🛠️ Worked on the various steps needed for the cooking interactions
🛠️ Worked on the ability to select which type of painting you want to paint or which piece of music you want to play on piano
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a look at bills and lot taxes in Paralives
🔁 Shared a preview at a wedding dress in the game, new dresses and fancy outfits
🔁 Shared a sneak peek at character autonomy and death
🔁 Shared our first video of a Parafolk painting
🔁 Shared a showcase of various new Paramaker items
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admin
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Re: January 2019 to June 2019

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September 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Worked on the design of personalities in Paralives
🛠️ Added the ability to select the personality of a character in the Paramaker
🛠️ Started working on gameplay effects based on the personality of a character
🛠️ Designed how jobs and schools will work in Paralives
🛠️ Worked on the design of the emotions for the Parafolks
🛠️ Started working on objects that can catch fire and spread it to other objects
🛠️ Started to rework our pathfinding solution for when characters move inside a house or around town
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a look at our square apple painting
🔁 Shared a preview of the piano skill in Paralives
🔁 Shared a showcase of new summer related Paramaker items
🔁 Shared a sneak peek at new food items and meals in the game
October 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Worked on more features linked to personalities
🛠️ Worked on the gameplay related to career progression
🛠️ Made progress on relationship development gameplay
🛠️ Improved our pathfinding solution for when characters move inside a house or around town
🛠️ Improved how bed sheets will animate when Parafolks are sleeping or using the bed
🎶 Added a new musical instrument to the game and the associated skill (still to be revealed)
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a new music track for the Paramaker
🔁 Shared a better look at the animation when painting on canvas
🔁 Shared a new house we have built with classic furniture and decor
🔁 Shared a look at some of the strangest objects in Paralives
November 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Added the ability for objects like toilets and kitchen counters to get dirty after your characters use them and they can then clean these objects
🛠️ Added the ability for objects to break and then your characters can repair them and increase their repair skills
🛠️ Improved the interface and gameplay related to jobs and career progression
🛠️ Improved the menus related to character profile and personality
🛠️ Made it so doors open and close as characters walk around the house
🛠️ Added animations for characters to turn around smoothly when walking
🛠️ Created the menu to select a recipe to cook
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared two bedrooms that we’ve made
🔁 Shared a look at new Paramaker items
December 2023

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created new meals
🛠️ Improved the features around house fires
🛠️ Added and improved animations for characters to turn around smoothly when walking
🛠️ Improved the interface and gameplay related to jobs and career progression
🛠️ Improved the displayed information when doing group interactions
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared rooms made in build mode
🔁 Shared a look at how Parafolks can clean dirty items
🔁 Showcased the improvements to the skin textures of the Parafolks

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2024
January 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created visual effects for house fires
🛠️ Improved the interface and gameplay related to jobs and career progression
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Added more customization options for wall textures
🛠️ Created basic roof tools
🛠️ Created a first basic customizable stair object
🛠️ Added support for placing sinks on counters and automatically making a hole on its surface to fit the sink into
🎶 Worked on new music tracks for the Paramaker and build mode
🔁 Shared a look at the hundreds of new build mode items created in 2023
🔁 Shared new rooms that we’ve built
🔁 Shared a preview of new clothing items and how Parafolks grow old
🔁 Shared a sneak peek at a new music track and how the music is dynamic in the Paramaker
February 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created visual effects for smelly food and character
🛠️ Added new gameplay features related to jobs and career progression
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Improved the features around house fires
🛠️ Added fences and the fence placement tool to the game
🛠️ Worked on kitchen cabinet customization
🎶 Created a new music track for the Paramaker
🎶 Created a new music track for the build mode
🔁 Revealed an overview of the live mode gameplay
🔁 Announced 2025 as the release year for Paralives’ Early Access
🔁 Shared an example of how group interactions can be used
🔁 Shared a look at the guitar skill in Paralives
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admin
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Re: January 2019 to June 2019

Post by admin »

March 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🛠️ Added new features related to schools and school gameplay progression
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Created many new features around sound effects and music in the game
🎶 Worked on the music track for the main menu of the game
🎶 Tested various new features for the audio and music systems of the game
🔁 Shared a better look at a coffee shop we’ve built
🔁 Shared many new food items that we’ve created
🔁 Shared a look at new clothing items and accessories for the game
🔁 Shared a new music track that we’ve made for the Paramaker
April 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various live mode animations
🎨 Created icons for the 100+ build mode catalog categories and subcategories
🛠️ Created an optional grid for placing walls more easily
🛠️ Reworked the interface of the build mode and object catalog to make it prettier and easier to navigate
🛠️ Continued the development of features around job and school
🛠️ Created many new features around sound effects and music in the game
🛠️ Continued the development of character pathfinding and locomotion
🛠️ Added an outline effect when mouse hovering objects and walls
🎶 Completed the music track for the main menu of the game
🎶 Tested various new features for the audio and music systems of the game
🔁 Shared a funny screenshot
🔁 Shared a better look at a colorful home we’ve built
🔁 Shared a preview of new romantic interactions
🔁 Shared a glimpse at the roof tools in Paralives
May 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created cooking animations
🛠️ Worked on the terrain tools of the game
🛠️ Worked on many usability improvements following a closed playtest with friends
🛠️ Made it easier to build more floors for your house and added a button to duplicate whole floors
🛠️ Worked on the design of ageing
🎶 Create the ambience audio for the game (wind, birds, rumble, etc)
🔁 Shared a look at new Paramaker clothing items and accessories
🔁 Shared a modern loft we built
🔁 Shared info about house fires in Paralives
🔁 Shared exercising animations
🔁 Shared a look at bed sheet animations
June 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for baby Parafolks and for adults interacting with them
🛠️ Worked on new interactions and secret features for the live mode
🛠️ Worked on many usability improvements following a second closed playtest with friends
🛠️ Fixed many bugs
🛠️ Worked on the terrain tools of the game
🎶 Create sound effects for the terrain tools and the build mode
🔁 Shared a new music track for the Paramaker
🔁 Shared a look at new Paramaker clothing items and accessories
🔁 Shared a short video showing how you can build walls with or without a grid
🔁 Shared a new meal added to Paralives, the poutine!
🔁 Shared a preview of new trees and flowers that have been added to the game
July 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for baby Parafolks and for adults interacting with them
🛠️ Worked on many usability improvements following a third playtest at Montreal Comiccon
🛠️ Worked on the terrain tools of the game
🛠️ Worked on improving the code and features around color swatches
🛠️ Fixed many bugs
🎶 Created sound effects for the game
🔁 Shared a look at new cleaning interactions
🔁 Shared a preview of the fence placement tools
🔁 Shared animations of Paras using the stairs
🔁 Shared a look at how Parafolks grow up
🔁 Shared new music for the soundtrack of the game
August 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for baby Parafolks and for adults interacting with them
🛠️ Worked on many usability improvements following a fourth playtest with friends
🛠️ Worked on improving the code and features around color swatches
🛠️ Fixed many bugs
🎶 Created more sound effects for the build mode
🎶 Created a new music track for the game
🔁 Shared a small neighborhood made by the developers
🔁 Shared a preview of how ambient sounds work in the game
🔁 Shared a look at new Paramaker hairstyles and clothing items
🔁 Shared new animations we made for babies and pregnancy

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