Manage the lives, the relationships, the careers and the family of your Parafolks
See it in action
Features available on day one of Early Access
Open world town
Day-night cycle
Work (rabbit holes)
Career progression
Personality traits
Emotions
Wants
Skills
Needs
Social interactions
Relationship development
Multiselecting characters and doing anything as a group
Cooking system
House fires
Bills
Having children
Aging and death
Character autonomy
Shops and restaurants
Museum and collections
Modding tools to add and edit the game’s content
Planned to come out during Early Access
Weather and seasons
Calendar
Family tree
Dogs, cats and horses
Cars and bikes
Boats and houseboats
Swimming
Story progression for NPCs
Gardening and fishing
Organizing social events (parties, weddings)
Calling Paras over the phone and chatting online
Tools to edit and create towns
More personality traits, wants, emotions, jobs, etc


