Fundamentals First & 2026 Roadmap (Updated)

Fri, December 26, 2025

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Fundamentals First & 2026 Roadmap (Updated)

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Fri, December 26, 2025
Fundamentals First & 2026 Roadmap (Updated)

Hello everyone. I hope you all had a wonderful Christmas holiday. I'm posting this quite late in Korea time—I usually make sure to be in bed before midnight, but tonight I'm up much later.

The reason is that it was really difficult to describe the features we're developing in short sentences. If I explained each one in detail, the list would become too long. I tried to keep it as brief and clear as possible, but since English isn't my native language, some parts may sound a bit awkward. Thank you in advance for your understanding.

As I mentioned earlier, there won't be a video this Friday. Most of the team is on vacation, so the office is pretty quiet. I'm not taking a break because I'm writing this post for you… just kidding!

To keep the inZOI team developing with energy and joy next year, I felt it was important to share our 2026 plans with you first and get your feedback—so I'm sending this a bit urgently. And then… I'm going to take a little rest too.

Our 2026 plan has two big parts:

"2026 Roadmap" and "Fundamentals First",
a name we chose to reflect our focus on polishing and strengthening the core experience.

In 2026, especially as we move into the second half of the year, we plan to increase the share of work dedicated to Fundamentals First. That's why the scope of the 2026 Roadmap gradually becomes smaller toward the latter half of the year. I believe many of you will strongly agree with this direction.

There's one main reason I'm sharing this list: If you read it and think, "kjun, this isn't it! We need to improve something else first!"—I really want to hear that feedback. This list was compiled by reviewing posts across multiple online communities and Discord. There are still many issues we haven't solved yet, and we still have a lot to improve. Even so, I hope you can feel from this list that the team is genuinely doing everything we can to make this game better.

inZOI Fundamentals First & 2026 Roadmap

Some items may overlap between “2026 New Development” and “Fundamentals First”

The quarterly schedule for “2026 New Development” may be delayed or changed depending on progress

Fundamentals First

Adjust umbrella handling so Zois hold umbrellas in their left hand, reducing awkward situations and allowing them to carry more items while multitasking

Remove the door lock FX and outline when pressing the U hotkey

Display mission-required interactions with an icon or move them to the top of the list so they are easy to find

Make vehicles naturally decelerate on collision to reduce accidents and minimize driving disruption

Add reactions to channel changes by another Zoi, and provide options to suppress TV interference or switch to watch together

Improve group movement so Zois move side by side, look at each other, and play conversation animations while moving

Support custom key binding for selected hotkeys

Family & Relationships

Include non-blood relations in the family tree and allow manual relationship labels

Allow autonomous actions for marriage and divorce

Add affection interactions such as forehead kisses and long hugs

Add a group action for lying down together on a sofa

Vary bed mood scenes based on relationship stage

Vary grief reactions based on the depth of the relationship with the deceased

Add multiple breakup outcomes and relationship states, such as becoming enemies or remaining friends

Vary reactions to witnessing cheating based on Zoi personality, such as seeking revenge, feeling grief, or attempting reconciliation

Add divorce lawsuits, custody disputes, and additional trial types

Enhance genetics system where body type, talents, diseases, and tendencies are inherited from parents

Add baby-related interactions such as baby showers and gender reveal events

Add children’s friend-invite parties and grandparent visit social events

Add family-oriented social events, including activities with children and family dining gatherings

Add group activities for friends and couples

Implement multiple pregnancies such as twins and triplets

Multi-person family photo shoot in Photo Studio

Support family-level Canvas upload/download

Expand family narratives with more diverse positive and negative dynamics

Add the family photo shooting feature

Add romance-related dialogue options

Zoi Behavior & Autonomy

Keep Zois stationary while the player is selecting interaction options after clicking them

Cancel any ongoing interaction when a new interaction is issued via player input

Prevent food from disappearing when Zois talk while holding it

Prevent idle chitchat from interrupting interactions or NPCs from cutting into conversations

Expand the search radius when the same interaction repeats to find alternative actions that satisfy the same need

Have standing Zois approach seated Zois when starting a conversation

Set the default conversation behavior so the initiating Zoi remains in place and the other Zoi approaches

Prioritize player-issued interactions over morning routine behaviors

Add rules to prevent Zois from staying in one place too long and encourage returning home

Improve seating behavior so Zois avoid sitting with strangers and sit with acquaintances, with stronger tendencies for introverted traits

Prioritize interactions that relieve the most Hunger

Align auto-scheduled events so family members go out together

Disallow smartphone usage while sleeping

Reduce cases where crowds sit on benches in the rain to rest or eat

Use the closest object when multiple objects with the same function exist in a room, taking room boundaries into account

Stop repeated chitchat and proceed directly to the main conversation

Enable chitchat in group conversations so multiple Zois can participate naturally

Exclude distant or incompatible Zois when matching cooperative group actions

Implement areas of Interest that allow Zois to naturally combine compatible interactions and move to appropriate positions based on context

Allow toggling group members’ autonomy from the HUD

Add controls to adjust married Zoi cheating and flirting autonomy rates, tied to traits and personalities

Allow Zois to eat street food while walking

Add unique Zois with their own events, stories, and personalities

Emphasize excellence when selecting traits and add unique outcomes for specific traits, initially focusing on the Genius trait

Add quests and tasks focused on personal growth or achieving life ambitions

Improve group movement so Zois move more naturally instead of in single file

Add traits with clear cause-and-effect relationships

Add infant traits and expand interactions for infants, children, and teenagers

Expand preferences and remove conflicting preference rules

Enhance temperaments and traits and add new traits such as faithfulness and unfaithfulness

Add new ambitions and enhance existing ambitions

Enhance contextual outfit, hair, makeup, and styling presets so they can be applied based on situations

Enhance infant and child needs and shelter relocation behavior

UI·UX / HUD / Tools

Add left and right arrow buttons to the trait selection scroll area for horizontal browsing

Restrict initial selection to residential homes and display only context-appropriate map information

Display home and workplace locations in the bus travel map view

Display distinct icons for each interaction during multitasking

Allow free placement of HUD UI elements and add a basic guidance notification

Place the Go Back popup in the bottom-left corner for easier access

Add hotkeys for major UI menus such as Zoi profile, job info, and schedule

Display elapsed in-game time in the Editing Schedules to indicate the current in-game week

Add search and favorites to the Continue Game menu

Slim down the HUD UI to reduce screen coverage

Allow saving and loading HUD UI positions and game options via cloud or Canvas

Display interaction objects used by staged NPCs as dimmed, with explanatory tooltips

Display cause of death in funeral notifications and death messages

Add filters for mods and properties size in Canvas search

Allow playing music and videos from the player’s own PC

Provide a notification that informs players when furniture removed by increasing room size is stored in the inventory bag

Improve the subcategory UI structure and layout

Improve Photo Mode by allowing effects to be hidden during capture and improving UI display options

Interactions & Social Systems

Fix cases where conversation positions are set too far away and block conversations in disallowed areas

Allow direct on/off control of lights, TV, and audio via input without Zoi animations

Allow items held in hand to be used directly, such as eating food immediately

Allow inventory items to be used directly from the inventory

Allow interactions with babies such as holding, soothing, and feeding

Add more smartphone apps such as camera and games

Disable replies to social event invitation messages after midnight on the received date

Add crowd-based group activities in contexts such as sports venues, beaches, schools, and tourist areas

Allow social events to repeat on a weekly basis, such as clubs and hobby groups

Add positive and negative dialogue branches based on temperament and traits

Add interactions that can be performed while holding a baby and support stroller interactions

Add laundry interactions

Enhance trait-specific special dialogues and strengthen speech bubble presentation

Add NPC-exclusive dialogue for jobs and staged scenarios

Economy / Shopping / Jobs

Allow bundled delivery of multiple items from Pocket Market Fresh

Implement a full restaurant purchase flow from ordering and payment to preparation and pickup, with ownership handled for the buyer

Implement a realistic shopping flow including item selection, checkout, and barcode scanning

Allow excluding specific job types when selecting participants for shops or social events

Allow selecting and selling multiple inventory items at once

Improve early-game loan restrictions and loan amount selection

Prevent other cohabiting Zois from selling Pocket Market listings they do not own

Add more donut varieties to the Meow Store and remove duplicates

Add a publishing system and refine book genres

Support operating a wider variety of street food trucks

Improve and expand retail stores, including boutiques, furniture stores, and surf shops

Add band-related roles such as musicians and composers

Add transportation services and business operations, including taxis, rickshaws, and rideshare driving

Add delivery services and professions, including delivery couriers and postal workers

Add mobile food sales and business systems, including food trucks and ice cream trucks

Expand interactive buildings, including grocery stores, clothing shops with shopping carts, venues with outdoor seating, cinemas and hair salons

Allow changing and displaying mannequin outfits in clothing stores

Refine store object ownership so customers’ Zois only interact autonomously with permitted items

Transportation & Travel

Restore family parking zones and add a home garage designation

Add a minimap UI while driving

Improve taxi spawning, boarding, and presentation during rabbit-hole travel

Support additional vehicle types such as pickup trucks and convertibles

Allow multiple Zois to board a vehicle at once

Add bicycle rideables

Introduce refueling and maintenance requirements for vehicles, along with related facilities and interactions

Add airport and subway properties with actual boarding procedures

Allow Zois to mount placed rideables

Support children using school buses for school commutes, depending on the city

Add emergency response services, including ambulances and fire trucks for accidents and disasters

Animation & Presentation

Improve animations and productivity as skill proficiency increases

Add personality-based walking styles such as shy, confident, and intimidating walks

Add a wider variety of dances, such as intimate couple dances, ballet, and waltz

Improve overall animation quality and variety, addressing noticeable pops, unnatural movements, and repetitive motions

Improve animations for various actions such as cooking and eating, cleaning, climbing stairs, and building snowmen

Add step-by-step makeup motions such as applying foundation and lipstick

Make Zois wear oven mitts when removing trays from ovens

Add animation style variations for walking, sitting, lying down, and eating

Implement a first-person view mode

Improve the realism of destructible objects

Enhance character body physics simulation

World / Environment

Use a broom outdoors and a vacuum cleaner indoors when cleaning, depending on the environment

Extinguish campfires when it rains

Automatically turn off all household lights when all family members are asleep

Add support for automatically turning lights on or off based on Zoi proximity

Add scheduled lighting and allow toggling all household lights on or off at once

Pause seagulls and bathtub water ripples when game time is paused

Add a news system that delivers in-game events via messages or TV

Implement karma-based city behaviors and state changes

Add season-appropriate properties such as a Halloween-themed cafe and haunted house, and Christmas-atmosphere shops

Increase the maximum height of accumulated snow

Add winter-themed street lighting and park statues

Add spring/autumn leaf and cherry blossom fluttering effects

Add winter roof icicles and icy road visuals

CAZ

Enhance body-part-specific character customization slider adjustment feature

Expand available body shape presets

Improve body shape sliders for overweight and muscular body types

Enhance accessory position adjustment with free positioning support

Support wearing multiple piercings simultaneously

Add more hairstyle options including waist-length long hair, afro hairstyles, and retro styles

Add an AI-based automatic Zoi face generation feature

Enhance tattoo and mole position editing with precise X and Y coordinate control

Improve character customization gizmo controls

Add additional appearances for the newborn stage

Improve infant teeth visuals

Add infant/toddler hair and outfits

Add body shape adjustment options for infants and toddlers, including head size and body proportions

Add child-only hair and outfits such as raincoats and dresses

Add children’s stockings, accessories, and nail art

Add high heels and boot-type shoes

Add outfits such as underwear and party dresses

Add a bag category to outfits such as handbags and backpacks

Add wedding dress outfits including traditional Korean wedding attire

Add crime outfits (masks, gloves, boots) and bags (backpacks, large sacks, duffel bags), plus crime tools/items

Add transparency customization for outfits

Add crossbody bags

Support wearing a swimsuit set and a top at the same time

Add an option to toggle hoods on and off

Add pants fit selection options

Add seasonal outfits and accessories from diverse cultures

Enhance customization options for infants, including infant teeth and baby outfit color variations

Support partial application of appearance customization presets

Enhance randomized Zoi appearance selection with more granular control options

Support facial templates by individual face parts

Improve the Custom Clothing section in character customization

Enhance body tattoo customization

Improve saving for outfit customization

Enhance facial customization sliders

Support independent left and right accessory customization

Support heterochromia customization

Enhance stocking customization

Build

Allow grouped objects to be moved as a single bundle

Support duplicating walls by copying a selected wall and pasting it onto another wall

Add drag-based object selection and painting in build mode

Allow drag-based selection on floors with Ctrl key

Support vertical multi-placement of windows

Allow free placement of objects and Zois in Photo Studio with non-persistent placement

Allow building cheats for free scaling, height adjustment, movement, ignoring floor limits and collision bypass

Improve AI-assisted building features

Allow background construction in customization mode

Add a no-home start mode, and allow players to abandon their home or assign a home designation to eligible properties

Add toddler/child play facilities such as trampolines, toy cars, swings, toys, play mats, baby swing, and safety gates

Add infant/toddler swimming tools such as pool floats and arm tubes

Add red ropes for club VIP areas

Add wall telephone

Systems & Progression

Allow players to designate a personal room

Implement saving and loading of game configurations and link them with Canvas

Add per-Zoi object ownership and permission settings within a family, excluding babies

Add batch actions for farming such as fertilizing, planting, and harvesting

Add extended draw distance options for high-end PC users

Add healthcare systems centered on hospitals and pharmacies where Zois can receive treatment and recovery

Add sports activities including skateboarding, surfboarding, and ice skating

A feature to change a Zoi’s name

Add infant/toddler childcare items such as beds, car seats, walkers, bouncers, and diaper changing tables

Add a gravestone editing feature (direct input of name/birthday/death date/personal message)

Add cosmetic items such as makeup brush sets and perfumes

Add gravestone design and inscription editing features

Crime / Trial

Calculate bail amounts based on crime type and sentence length

Add a detailed arrest and incarceration process, including on-site arrest and police station procedures

Add home and vehicle security systems such as alarms and safes

Add richer court-related interactions such as prison visitation during trial waiting periods

Introduce violent behaviors among crowd Zois, such as fights and robberies

Add an interaction to sue another Zoi

Add security items such as surveillance cameras, alarm devices, and handcuffs

Children / School / Education

Add infant and toddler rideables and objects such as strollers, car seats, and bouncers

Add discipline actions such as curfews and bans on outings or device usage

Add school events such as entrance and graduation ceremonies

Have students automatically equip their backpack when leaving home during school commute time


2026 Roadmap
Q1

Enhance the job system to support multiple jobs, interviews, remote work, and performance evaluation

Beauty-related careers and gameplay content that use appearance customization

A police career system including patrol cars and real-time criminal searches

Add a competitive system where interactions determine a winner and a loser

Rivals who compete with each other toward the same goals

Introduce a reputation system based on local communities

Introduce high school campus properties

Add flower farming and flower arranging features

Add a memory system including trauma and life milestones

Add a Fate Engine

Add a calendar system with birthdays

Support age adjustment options

Add an emotional state overview UI

Add a contact exchange system and contact blocking functionality

Add a wall message

Add childcare-specific Urges

Add European-style architecture, furniture and outfits

Add Hanok-style architecture, furniture and Hanbok-style outfits

Enhance existing content

Enhance multitasking behavior

Add group actions

Adjust overall game balance

Upgrade the game engine

Improve graphics quality and optimization for minimum system requirements

Q2

Expand the job system

Freelance careers such as writing, game development, photography, and blogging

A taxi driver career

Careers tailored for elderly Zois

Add prison properties

Prison facilities such as a yard, library, workshop for laundry and sewing, lounge, cafeteria, shower area, and visitation room

Expand the reward system with ranks, tiers, and goals

Add voice customization options

Add K-pop and stage performance content

Various concept spaces such as stages and themed environments

Themed environments including prisons, neon slums, and diverse fantasy themes

K-pop idol styling, including stage outfits and hairstyles

K-pop dance and performance motions

Superstar performance events

Enhance existing content

Enhance desired life aspirations

New urges and missions

Adjust overall game balance

Q3

Expand the job system

Part-time jobs including roles available for teenagers, and expand available careers

Add an Event Memory and Diary system

Introduce curved wall support for elements such as windows, walls, and pools

Enhance existing content

Value system

Adjust overall game balance

Q4

Expand building and terrain editing feature

Basement construction

Begin development of terrain editing features

Begin development of interior and exterior wall module decoration features

Enhance existing content

Adjust overall game balance


While we are continuing to grow the team, it may not be possible to implement every item on this list in 2026—and some may even be technically impossible. That said, the good news is that some of the graphics content you've asked for (to make gameplay richer) should be possible to develop in parallel.

We're also considering better ways to gather your feedback—posting this list on other communities, or creating an in-game survey, for example. Because there are so many items, we'll need to set priorities. We're still discussing whether it's better to collect priorities by category, or to gather responses and read the overall trend.

What matters most, though, is this: in order to fix the most painful gaps as quickly as possible—so I don't feel ashamed when talking to you—we've already started development on items #1–#7 on the list.


Thank you so much for loving this project over the past year, even with all its imperfections. We'll keep pushing ourselves, and we'll build an even better inZOI with an ambitious and hopeful plan for 2026.


Now, there are only a few days left in 2025. Thanks to you, so many wonderful things happened to me this year. I'd like to share that story separately in a post on Wednesday—my "last post of 2025."


When the end of the year gets close, each day somehow feels more precious. Starting today, every remaining day is a "last day of 2025." I hope you enjoy the rest of this year, and when the new year comes, I hope you'll continue to cherish each day like this—because in the end, we only ever live in "today."

On the last Friday of 2025,

Sincerely,
kjun


P.S. Some items may overlap between "2026 New Development" and "Fundamentals First." The quarterly schedule for "2026 New Development" may be delayed or changed depending on progress.


Kjun’s Reply to Your Comments

Hello everyone,
It’s hard to believe that today is the last day of 2025.

Thank you so much for leaving so many posts about the roadmap and for sharing such thoughtful advice. Among all the feedback we received during the same period, some of you shared an especially large number of detailed comments, and we are truly grateful for that level of interest and care.

Because of this, it doesn’t seem possible for me to reply to every comment one by one today. However, since every opinion is valuable, we plan to carefully organize all of your feedback and create a “task list” starting next year. We will also share with you what we have worked on and completed from that list.

Additionally, while nothing is fully confirmed yet, we are reviewing the possibility of updating Fundamentals First on a monthly basis. Improving this as quickly as possible is one of my most important goals for 2026, and I see it as a way of giving back to all of you.

Fortunately, the overall response to the 2026 roadmap has been positive. Many of you expressed high expectations and requested stronger core systems along with a wide variety of new content. In particular, you shared many ideas and references related to family and social interactions, deeper career systems, modding support, graphics and UI improvements, and more realistic daily-life simulations.

Before we wrap up the final day of 2025, I’d like to respond to a few of the topics you mentioned. ^^;

Even this week, you requested improvements to core features such as controlling Zoi’s automatic outfit changes, adding intimate interactions (forehead kisses, long hugs, holding hands, etc.), interaction canceling, using nearby objects, and interactions while holding babies. We are currently adding more intimate interactions, and we are also developing features that allow outfits and makeup to be changed all at once or automatically adjusted based on the situation.

Careers and Economy Systems

Many of you requested the addition and deepening of various career paths, including police, crime-related jobs, medical professions, firefighters, taxi drivers, delivery jobs, and more. You also asked for realistic workplace animations and interactions, promotion systems, education-linked careers, and improved evaluation systems.
As mentioned in the roadmap, we plan to develop systems where suitability is judged through interviews, criminal history and reputation are reflected, and special promotions are possible based on stats. We are also considering a system where careers are available from adolescence to old age, with pensions after retirement. By strengthening workplace relationships, we aim to create realistic hierarchies and dynamics among bosses, colleagues, and subordinates, including competition, cooperation, and responsibility. We are also planning vacation and attendance systems, including paid leave, and consequences such as promotions or dismissals based on lateness, absences, or false sick leave.
Developing the entire career system will take several months, but this is an area we know needs more depth, so we intend to approach it with extra care and focus.

Graphics and UI Improvements


You requested high-resolution graphic options, improved shadows and lighting, multiple camera perspectives (first-person and third-person), UI optimization, expanded minimaps (for walking and driving), and a wider variety of sleeping and resting poses.
I personally strongly agree with the requests for more sleep and rest poses, so we will start development immediately and aim to update this quickly. As for graphic options, I’d like to let you know that development is already in progress. Personally, I really want to see a first-person view become a reality.
Environment and Building Improvements

There were requests for terrain features such as hills and bridges, expanded architectural styles (rounded roofs, stained-glass windows, arched doors, etc.), interior and exterior painting, stairs and foundation work, and overall improvements to the convenience and variety of Build Mode. Issues related to Canvas Town and large plot usage were also mentioned.
This was one of the most challenging parts of the roadmap. Initially, we planned to start with terrain editing, but after extensive review, we realized that developing curved walls first and then terrain would be more effective. As a result, terrain development has been pushed to the second half of the year. That said, development for Canvas Town is already underway, and we are conducting R&D to allow both large plots and small cities to be fully editable and shareable among multiple users. Features like stained-glass windows and arched doors can begin development right away. Thank you for these great suggestions.
Family and Social Interactions

You emphasized features such as hand-holding and hugging among family members, childcare (breastfeeding, pushing strollers), school and after-school activities, dating and music apps, and social networks with influence systems.
Starting in January, we are focusing heavily on content for children and babies within families. Compared to adults, babies and children have been lacking, and we discussed this again today. Thanks to the many ideas you’ve shared, we almost don’t need to conduct separate research.

Modding and Community Support

The modding community expressed concerns about increased workload due to changes in the material management system and requested early support for script modding. The importance of mod stability was also emphasized.
In particular, I think I caused additional confusion by failing to clearly communicate this part, and I apologize for that. This week, we will share Part 2, which will cover modding and some of the more challenging development topics we haven’t yet discussed, along with updates on the roadmap and progress.


As I write this, there is now just one hour left in 2025 here in Korea.🎉

There’s a saying in Korea: “Time moves at 20 km/h in your 20s, and at 50 km/h in your 50s.”
It’s a way of saying that time feels faster as you get older—and I really feel that now. In less than an hour, I’ll be a year older.

Let me offer a traditional Korean New Year’s greeting:
새해 복 많이 받으세요.

We’ll have to meet again next year.
Thank you so much for this year. We’ve made it this far thanks to your support.

Thank you sincerely.
Kjun ♥
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