September 2024

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September 2024

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September 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for toddler Parafolks and for adults interacting with them
🛠️ Continued playtesting the build mode
🛠️ Fixed the most important build mode bugs remaining
🛠️ Improved the user experience with many build mode features
🛠️ Planned the work on the live mode features to finish before the Early Access release
🎶 Finished working on the sound effects for the build mode
🎶 Created a new music track for the game
🔁 Shared a look at our improved terrain and grass painting tools
🔁 Shared a preview of all the indoor plants in Paralives
🔁 Shared a video showing the dance animations for our Parafolks
🔁 Shared a screenshot of many items in the game inspired by Miki
October 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for toddler Parafolks and for adults interacting with them
🛠️ Started working on systems around emotions that Parafolks can have
🛠️ Made progress on the character memory system
🛠️ Improved the live mode systems that trigger needs, emotions, wants and more
🛠️ Designed a new job performance system
🛠️ Made improvements to character pathfinding
🛠️ Fixed bugs and improved the tool to trace lot perimeters
🎶 Worked on sound effects for the live mode
🎶 Created a new build mode music track
🔁 Shared a look at more fences available in the build mode
🔁 Shared new swimsuits available for the Paramaker
🔁 Shared the creation process behind sounds created for the game
🔁 Shared a small detail about the game: clocks are animated and move when time passes
🔁 Shared many new Halloween items created for Paralives
November 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for toddler Parafolks and for adults interacting with them
🛠️ Worked on how characters get new wants
🛠️ Improved systems around emotions that Parafolks can have
🛠️ Created more gameplay effects given by emotions and personality traits
🛠️ Made progress on content for career progression
🛠️ Made improvements to character pathfinding and social groups
🎶 Worked on sound effects for the live mode
🔁 Shared a look at new Paramaker items
🔁 Shared a preview of some of our disabilities-related decor items
🔁 Shared a showcase of new animations for babies
December 2024

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for toddler Parafolks and for adults interacting with them
🛠️ Worked on improvements to various live mode features
🛠️ Made improvements to career progression
🛠️ Added more gameplay effects given by emotions and personality traits
🎶 Worked on sound effects for the live mode
🔁 Shared new clothing items and hairstyles made for the Paramaker
🔁 Shared a build we’ve made of our dream Paralives offices
🔁 Shared new Holiday items we’ve added to the game
2025
January 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for toddler Parafolks and for adults interacting with them
🎨 Created reaction animations for various emotions
🛠️ Started working on the layout of the town
🛠️ Started working on the architecture style of the town
🛠️ Added more wants to the game
🛠️ Added more gameplay effects given by emotions and personality traits
🛠️ Added systems to integrate various live mode interactions
🛠️ Improved the job performance system
🛠️ Added more job upgrade perks that you can unlock during your career
🎶 Worked on sound effects for the live mode
🔁 Shared a recap of the content created for Paralives in 2024
🔁 Shared more clothing items and hairstyles created for the Paramaker
🔁 Shared a look at the creation process of a music track for the game
🔁 Shared a new resizable clothesline item we’ve added to the build mode
February 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animation variations based on the personality and current emotions
🎨 Worked on the layout and terrain of the town
🛠️ Added more jobs and career paths
🛠️ Improved gameplay systems around social interactions and relationships
🛠️ Added more social interactions to the game
🛠️ Improved the code for characters performing various interactions in solo or as a group
🎶 Worked on sound effects for the live mode
🎶 Worked on new music for the game
🔁 Shared interactions and animations we made for babies and toddlers
🔁 Shared a look at clothes as decor items
🔁 Shared a funny bug
🔁 Shared a showcase of strange objects in Paralives
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Re: September 2024

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March 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animation variations based on the personality and current emotions
🎨 Built new houses and shops for the town
🛠️ Added more content to the character autonomy system
🛠️ Made various improvements to Together Cards and social gameplay
🛠️ More interactions can now be done as a group
🛠️ Added more wants and emotions to the game
🛠️ Made various improvements to the Paramaker
🎶 Worked on new music for the game
🔁 Shared a look at our process for creating color swatches for the game
🔁 Shared a video of the object resizing tools
🔁 Shared a behind-the-scenes of audio effect creation for Paralives
🔁 Shared new clothing items created for the Paramaker
April 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animation variations based on the personality and current emotions
🎨 Built new houses and shops for the town
🛠️ Added more Together Cards to the game
🛠️ Added more wants
🛠️ Added more gameplay effects given by various personality traits
🛠️ Integrated interactions to take care of babies and toddlers
🛠️ The character autonomy system now has more rules and characters feel more alive
🛠️ Integrated radio items and radio channels
🎶 Worked on radio music for the game
🔁 Shared a funny bug
🔁 Shared a look at modular couches in Paralives
🔁 Share more animations for toddlers
🔁 Share a first look at one part of the town in Paralives
May 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created more animations for Parafolks discussing or interacting together
🎨 Built new houses and shops for the town
🛠️ Made various improvements to the live mode following internal playtests
🛠️ Improved the content around personality traits
🛠️ Added more wants to the game
🛠️ Integrated more interactions to take care of babies and toddlers
🛠️ Added more interactions to the character autonomy system
🛠️ Integrated features around cooking and learning new recipes
🎶 Worked on radio music for the game
🔁 Shared a funny bug
🔁 Shared new hairstyles and outfits for the Paramaker
🔁 Shared a look at how we create sound effects for the game
🔁 Shared new animations to display the emotions of the Paras
🔁 Shared that Paralives will be at the PC Gaming Show on June 8th!
June 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created more animations for Parafolks discussing or interacting together
🎨 Created new buildings and worked on the layout of the streets, lots and the town in general
🛠️ Worked on features around aging and life stages
🛠️ Worked on babies and toddler needs and interactions
🛠️ Made tweaks to the genetics system
🛠️ Worked on various live mode improvements following internal playtests
🛠️ Fixed various bugs in live mode
🎶 Worked on tweaks to the soundtrack of the game
🎶 Worked on sound effects for babies and toddlers
🔁 Shared a look at character autonomy in Paralives
🔁 Shared our RELEASE DATE TRAILER! 🥳 The game will launch in Early Access on December 8, 2025
🔁 Shared a look at the industrial section of the town
🔁 Shared new baby and toddlers clothing items and hairstyles
🔁 Shared a burger bug
July 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created more animations for Parafolks discussing or interacting together
🎨 Created new buildings and worked on the layout of the streets, lots and the town in general
🛠️ Improved systems around taking care of babies and toddlers
🛠️ Started working on allowing to have and manage multiple outfits per character
🛠️ Fixed various bugs and user experience issues in live mode
🛠️ Optimized various systems to make the game run more smoothly
🛠️ Made improvements to creating and managing mods in the game
🎶 Worked on tweaks to the soundtrack of the game
🎶 Worked on recording Parli voice over audio
🔁 Shared a new music track for the game
🔁 Shared a look at new buildings for the town
🔁 Shared new Paramaker items
🔁 Shared new animations that show the personality of your Parafolks
🔁 Shared a funny bug
August 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for kids playing with games and toys
🎨 Created new buildings and worked on the layout of the streets, lots and the town in general
🛠️ Developed an autonomy system making characters walk around town and visit various lots during their day
🛠️ Made it so characters will automatically wash their hands after using the toilet (if not Sloppy), eat after cooking (if hungry), etc
🛠️ Made progress on making every text element of the game localized and found a translation services company to work with for making the game available in 8 languages
🛠️ Added feature that allows players to save households to their library
🛠️ Created an interface to split an household into two and players can decide how to distribute the funds between the two
🛠️ Made many optimizations so that playing in the town runs more smoothly
🛠️ Added buttons to randomize the name and the outfit of a Parafolk
🛠️ Revamped the Options menu and added more settings to it
🛠️ Reworked and balanced the price of objects in build mode and the career progression curve
🛠️ Fixed many bugs
🎶 Worked on recording Parli voice over audio
🔁 Shared a look at new buildings in the town
🔁 Shared new Paramaker clothing items
🔁 Shared a new build mode music track
✨ Secrets!
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Re: September 2024

Post by admin »

September 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created animations for kids playing with games and toys
🎨 Created new buildings and worked on the layout of the streets, lots and the town in general
🛠️ Added a life goal system (aspirations)
🛠️ Created collectibles that can randomly spawn around town and a museum to donate them
🛠️ Added features to allow players to purchase objects in shops
🛠️ Improved the system that makes Parafolks walk around town and visit lots
🛠️ Worked on integrating different cooking animations and props based on the recipe that the Para is cooking
🛠️ Started to translate the game in the various confirmed languages
🛠️ Made many optimizations so that playing in the town runs more smoothly
🛠️ Fixed many bugs
🎶 Worked on recording Parli voice over audio
🎶 Worked on new sound effects for the interface of the live mode
🔁 Shared a look at the new Antiques store
🔁 Shared new talking interactions
🔁 Shared a preview of new Paramaker clothing items and accessories
🔁 Shared that Paralives has reached 1 000 000 wishlists on Steam!
🔁 Shared a development post about building the town
October 2025

🎨 Created new clothing and accessories for the Paramaker
🎨 Created new furniture and objects for the build mode
🎨 Created various new interactions and animations for Parafolks
🎨 Created and decorated homes for the town
🛠️ Created a loading screen for when you load save files
🛠️ Integrated animations and props for cooking and eating
🛠️ Made progress on translating the game
🛠️ Made various gameplay fixes following feedback from playtesters
🛠️ Made many optimizations so that playing in the town runs more smoothly
🛠️ Fixed many bugs
🎶 Worked on recording Parli voice over audio
🎶 Worked on mixing the final soundtrack
🔁 Shared a behind-the-scene look at the creation of the town
🔁 Shared a speed build of a bedroom
🔁 Shared music tracks made for in-game radio stations
🔁 Shared a look at how Parafolks can order things from their phone
🔁 Shared a video of us creating Parafolks from scratch
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November 2025

🎨 Created various new interactions and animations for Parafolks
🎨 Created and decorated homes for the town
🛠️ Improved NPC pathfinding around town
🛠️ Finished translating the game
🛠️ Created in-game tutorials, help menu and tooltips to make the game easier to learn for new players
🛠️ Made various gameplay fixes following feedback from playtesters
🛠️ Fixed many bugs
🎶 Worked on recording Parli voice over audio and integrating all actor voices in the game
🎶 Created audio for cooking and using the computer
🔁 Shared a funny bug
🔁 Shared a video explaining what Early Access means
🔁 Shared the minimum system specs to play Paralives when it launches
🔁 Shared 45 minutes of live mode gameplay
December 2025

🎨 Created various new interactions and animations for Parafolks
🎨 Created and decorated homes for the town
🛠️ Added an in-game help guide to help players learn about how the game’s core feature work
🛠️ Added tutorial texts that explain the most important features the first time you use them, in one or two sentences.
🛠️ Fixed many issues with pathfinding to make sure all lots can be used without any problem and that Townies do not get stuck when walking around town.
🛠️ Created different walk style animations based on the Vibe personality trait of the Parafolks. This way, Townies and Parafolks walking around town look more natural as they don’t all have the same walking animation.
🛠️ Improved Townie autonomy to make them visit shops and public lots more often so that these don’t feel empty and also, make Townies do a bit more interactions autonomously to feel lively.
🛠️ Added the ability to find Parafolks on the town map and call them on the phone to invite them over in order to more easily continue relationship development with a given Parafolk that you have met in town.
🛠️ Fixed all sorts of bugs that could harm the player experience and immersion.
🎶 Finished recording Parli voice over audio and integrating all actor voices in the game
🎶 Improved the ambient audio mixing and volumes
🎶 Finished mastering the soundtrack of the game
🔁 Shared a look at the town’s lighthouse
🔁 Shared music tracks made for the town’s shops
🔁 Shared a preview of new Parafolks animations
2026
January 2026

🎨 Created various new interactions and animations for Parafolks
🎨 Created and decorated buildings for the town
🎨 Created new clothing items for specific jobs
🎨 Added a few activities to do around town as well as newspaper articles to announce them
🛠️ Fixed pathfinding issues
🛠️ Improved Townie autonomy and the interactions they can do when visiting lots
🛠️ Ensure there’s always one Townie working in a shop when visiting it and that there are often NPCs visiting the lot as well
🛠️ Improved and fixed Townie-given quests
🛠️ Added more pages to the in-game help menu to explain additional gameplay features
🛠️ Created a first version of an auto-save feature
🛠️ Made it so Parafolks automatically put on an outfit related to their current job instead of their formal outfit (ex: a nurse will automatically wear a scrub when going to work)
🎶 Improved the Parli voice over audio mixing and volumes
🎶 Created more sound effects for live mode gameplay and interactions
🔁 Shared a look at Parafolks created using the genetics system
🔁 Shared a recap of the year 2025 for Paralives
🔁 Shared that we’ve created almost 1000 townies as part of the Patreon reward
🔁 Shared how completing wants and leveling up your personality works
🔁 Shared a preview of the mountain and rural area of the town
✨ Secrets!
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Re: September 2024

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Now
Current Status - February 2026

➡️ Preparing for the Early Access release of May 25, 2026
➡️ Fixing bugs, optimizing the game performance and polishing the gameplay experience following playtest sessions
➡️ Polishing the town, adding content and activities to it

Stay tuned and join our Patreon for exclusive updates every week!
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